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Preseason (Version 2) || Sim 2

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The Simmer
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Preseason (Version 2) || Sim 2

Post by The Simmer »

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- NYK, please follow the Manual DC template moving forward when using Strategy changes or they will be ignored.
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Marcos_Beck
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Re: Preseason (Version 2) || Sim 2

Post by Marcos_Beck »

This is really amazing

Lonzo Ball is now averaging 5.7 pts per game.

Trully wonderful

My only take for us to be winning games is people have been worse than us figuring out what to do because right now we suck
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Re: Preseason (Version 2) || Sim 2

Post by Andrewu91 »

5-5 sim.

Trying new stuff next sim

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blackice
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Re: Preseason (Version 2) || Sim 2

Post by blackice »

Losing a ton but slowly learning in the process. These extra sims help a lot, thanks to the admin team for including them.

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Re: Preseason (Version 2) || Sim 2

Post by Dennis »

Changed between no post and heavy post the first two sims to find out if it impacts shots taken and FG%.

Well my take away is that post drives the shots up still for guards and looking across the league all 1-3 are still shooting god awful - despite a few exceptions that have very good inside ratings - no matter of how the floor/prefs look like.

Im unsure if the engine is awful or if our file just didn’t work well with the ratings we have.

To be honest, those stats (league wide) are really killing the fun for me. If nearly all guards/wings are shooting 36-40% it’s, to me at least, not very entertaining.
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Re: Preseason (Version 2) || Sim 2

Post by KW »

Sort of fixed Winslow, and now Josh Davis is broken. That's what 29.9% shooting looks like:
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Monk is doing Monk things, doesn't seem that much work is needed there, probably gonna have him attack a little more.

I made Weber a little too passive, I think. he's not good offensively, but 3.0ppg and 2.5apg in 26.7mpg is just too little...

KAT's interior game seems like it is going to be a balancing act with other non-shooters. only 49% at the rim, 41% from 3-10, shooting great from mid-range, and then a 4-28 from deep lol... hopefully all that comes up.

Need Livingston's shot attempts to come up. 9 shots a game is not enough for an efficient player like him.

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Re: Preseason (Version 2) || Sim 2

Post by Dylan »

Trae Young sucks now?

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Re: Preseason (Version 2) || Sim 2

Post by hardenwithnod »

Yeah, I can’t figure out how to be more efficient. It seems like I can get one guy do well, then all others suck now. Not sure what to do, I do feel the inside/dunk ratings are not translating in this engine.
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Re: Preseason (Version 2) || Sim 2

Post by bt »

These guys together is definitely making me think whether we should look at trading Porter.
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Re: Preseason (Version 2) || Sim 2

Post by Dennis »

bt wrote: Fri Aug 05, 2022 5:38 am These guys together is definitely making me think whether we should look at trading Porter.
Due to current FG%s it makes so much sense to shift shots towards bigs because they are still efficient and let just others camp around the 3pt line for a solid TS that I fully agree on trading Porter
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Re: Preseason (Version 2) || Sim 2

Post by Silogical »

Dennis wrote: Fri Aug 05, 2022 5:42 am
bt wrote: Fri Aug 05, 2022 5:38 am These guys together is definitely making me think whether we should look at trading Porter.
Due to current FG%s it makes so much sense to shift shots towards bigs because they are still efficient and let just others camp around the 3pt line for a solid TS that I fully agree on trading Porter
small or skinny players with <70 FGI cant play in the post anymore. What will we do? Anything else probably.

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Re: Preseason (Version 2) || Sim 2

Post by rh0xxy »

6-4 sim to put us 8-7. Shooting terribly, but i'm actually used to it lol
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Re: Preseason (Version 2) || Sim 2

Post by Dennis »

Silogical wrote: Fri Aug 05, 2022 7:13 am
Dennis wrote: Fri Aug 05, 2022 5:42 am
bt wrote: Fri Aug 05, 2022 5:38 am These guys together is definitely making me think whether we should look at trading Porter.
Due to current FG%s it makes so much sense to shift shots towards bigs because they are still efficient and let just others camp around the 3pt line for a solid TS that I fully agree on trading Porter
small or skinny players with <70 FGI cant play in the post anymore. What will we do? Anything else probably.
In offline Test it was the only way to get them shooting a lot. We see the same for Dennis smith. On your team if you go away from the post/paint. Also, offline they still sucked FG wise with post up but it was way better than going for heavy jumpers. Only really useful PGs are right now those that are really really good FGI or the ones that you don’t need to shoot and that can camp at 3pt to have at least a good TS% if FG% sucks. Dds22 replaced scoring guards with scoring bigs it seems :lol:
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Re: Preseason (Version 2) || Sim 2

Post by Andrewu91 »

I feel like everyone has a different opinion and it's way too early to tell anything yet.

Seems like the Lakers know what they are doing, if you go by record. Go Phil 👍

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Re: Preseason (Version 2) || Sim 2

Post by Stockton12 »

8-2 sim need to over the details thou
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Re: Preseason (Version 2) || Sim 2

Post by wms02a »

ZDK is what i was hoping for. He is finally taking more shots and a very efficient rate. His TS% 69.8% which is probably the best in the league for players playing major minutes and shooting a lot? Ayton is 65.3%... Kris Dunn 69.6% Monk 67.9%

Need to figure out harrison... defensively he is what I was expecting but trying to figure his right mix offensively

Team went 6 -4 in the sim which a lot better than i would have guessed
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Re: Preseason (Version 2) || Sim 2

Post by mgtr81 »

So far it seems business as usual for us: inefficient offense but elite defense, 13-1 record.
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Re: Preseason (Version 2) || Sim 2

Post by Andrewu91 »

mgtr81 wrote: Fri Aug 05, 2022 7:01 pm So far it seems business as usual for us: inefficient offense but elite defense, 13-1 record.
I looked at your team and I see no weakness so far. Multiple players contributing at a high level and mixing well. I think you might be the team to beat in this engine.

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