To create a few benchmarks:
The 90th percentile means you're roughly top 8 or 9 at that skill at your position. Probably the baseline for "Elite".
60th or 70th percentile is baseline for what would be considered ok for a starter.
50th is the median. There's a lot of crap at the ends of benches, so 50% or below should be considered an actual weakness for a rotation player.
I'd consider < 30th percentile as a real problem (for some ratings).
https://docs.google.com/spreadsheets/d/ ... sp=sharing
PG

SG

SF

PF

C

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I have a few notes regarding the league transition and what ratings clearly look different than what we have. I should point out that the default ratings are also far from perfect, and I am not suggesting we should blindly follow every difference we see to match the defaults.
I unfortunately cannot do this for our league file, because I don't have that data. But having created roughly 40% of the last 4 draft classes, I can comfortably spot some differences.
1) FG_RA
FG_RA is much much lower, across the board at essentially every position, as expected. This checks out, as interior ratings were purposefully nerfed during the 19 transition because everybody shot like 75%+ from the restricted area, and some over 90%. From my minimal testing in PB22, it is still on the high side for most players, but within reason, but I'll let the admins chime in on what they've seen. FG_ITP ratings seem pretty close between the CSL and the default roster.
2) Dunk Rate / RA Rate
This is where I think things are entirely different from what we're used to. The staggering thing here is that almost no PGs and a few SGs dunk or get to the restricted area at all. I thought this would be serious issue, but guards in my default roster tests are shooting just fine. More on this in part (4)
SFs and PFs tend to have a bit lower DunkRate but higher RARate than in the CSL (much higher for PFs).
We probably have DunkRate in the ballpark for C but our RARates are way way way down if 48 is just the 10th percentile and the median is 69, same goes for the high end of PFs. This makes a lot of sense for those of us with PFs and Cs who shot a ridiculous amount of 3-10 ft shots... the game is likely expecting a way higher RARate to send your big guy to the rim against the shot blockers, as a result it was probably way easier for defenses to seal off the drive and force your big guy into a pull up jumper, a post up, or a pass?
3) Shot blocking / Defense
The default rosters have really low block ratings, much lower than the CSL's nerfed numbers. Only 27 players in my last test recorded at more than 1bpg ... which is actually right around the NBA number in 2021-22 of 24. This is probably for the simple reason that players are taking way more threes, so nowhere as many shots for a rim protector to contest. Also our CSL players are all wet noodles in the paint, so that's why people were averaging 4+ blocks in our preseason. I don't believe the CSL should turn into the NBA and stop valuing defense, so I don't condone dropping blocks to this degree, but it's a pretty clear contributor to our current issue with interior offense.
I'm pretty confident the CSL has better DEF ratings at every position than the default roster. Another contributor to offensive issues. Also noting pretty low discipline, which would certainly be an issue in the CSL's drive-heavy game, but not in the default roster.
4) Post action/floor range
Almost no PGs post up (excluding outliers, every PG/SG is below 5 PostUp, vast majority below 3) and a floor range of more than 15 POST is pretty high. My theory is that the CSL guards are getting owned in the post by bigger defenders, and that drags them down. ATB is where most everything start for guards and wings, which makes basketball sense. Their scores in close appear to be mostly on drives from the perimeter.
5) Spacing and well rounded actions/ranges
Look at any guard, and you'll see a pretty good mix of DriveShot/DriveKick/C&S/PullUp actions, and floor range heavily skewed to ATB, with most of the rest being mid range and maybe some corner. Bigger wings/forwards/centers you can add in the post action and range. The bigs that literally would never attempt a 3 (Gobert, Capela, etc) are basically the only ones that don't have much in ATB/COR or PullUp/C&S action. Those guys also rarely ever drive, and almost exclusively post up, some of them will catch and shoot or have some mid-range.
All of them appear to shoot ok, except those who have teammates that don't space the floor- biggest example is Embiid, who shot a disastrous 38% in my last test, as Simmons (who has big man tendencies playing PG, appears to be an awful combo despite great ratings), Maxey (only 2 3PA/game, lots of driving), and Harris (a lot of short and mid range) didn't give him adequate spacing, and Embiid only shot 11% of his shots at the rim. Trying to operate in a crowded paint clearly does not appear to work here.