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Injury Factor
Posted: Sat Jan 01, 2022 12:31 am
by emplep7
Due to the number of ticky tack injuries in this engine, we have decided to reduce the injury factor from 100% to 70% based on offline testing.
We do not want injuries to play a higher role than they already do and feel like this is most inline with a real injury rate.
As a note, if we move to a new engine this injury factor could change as well.
- Admin Team
Re: Injury Factor
Posted: Sat Jan 01, 2022 1:32 am
by Stockton12
thats good news 85 % would have been better
Re: Injury Factor
Posted: Sat Jan 01, 2022 1:38 am
by KW
I think it's less realistic but more fun for the league
Re: Injury Factor
Posted: Sat Jan 01, 2022 1:46 am
by TheTwoWallaces
Sounds good to me
Re: Injury Factor
Posted: Sat Jan 01, 2022 2:49 am
by Sharkn20
Thanks for the testing / decision!
Re: Injury Factor
Posted: Sat Jan 01, 2022 7:16 am
by bt
I liked all the injuries as when you're deep, it lets you play more players.
Guess we'll just make them up to rotate players haha.
Re: Injury Factor
Posted: Sat Jan 01, 2022 8:24 am
by Dennis
It has tested in the announcement so I like as I trust your tests/judgement based on tests. Pretty sure it’s better for the league.
Re: Injury Factor
Posted: Sat Jan 01, 2022 2:26 pm
by drumr
Dennis wrote: ↑Sat Jan 01, 2022 8:24 am
It has tested in the announcement so I like as I trust your tests/judgement based on tests. Pretty sure it’s better for the league.
Re: Injury Factor
Posted: Sat Jan 01, 2022 9:59 pm
by cb4raptorscb4
Awesome! I do find there's a ton of injuries all the time. Even with this, we still lose Layman to a back injury for 2 weeks in the first game hahaha
Re: Injury Factor
Posted: Sun Jan 02, 2022 12:48 am
by Ocons
I'm sure this is very conveniently time for admin managed teams.
#commishpriveleges
Re: Injury Factor
Posted: Sun Jan 02, 2022 12:23 pm
by Flaming Homer
Yeah, it is great to have that with AD on the team. Oh wait, I don't anymore, shit ...
Re: Injury Factor
Posted: Sun Jan 02, 2022 11:10 pm
by emplep7
Ocons wrote: ↑Sun Jan 02, 2022 12:48 am
I'm sure this is very conveniently time for admin managed teams.
#commishpriveleges
Don’t worry, the injury factor for Detroit is always at 0%.
Re: Injury Factor
Posted: Sun Jan 02, 2022 11:52 pm
by Silogical
emplep7 wrote: ↑Sun Jan 02, 2022 11:10 pm
Ocons wrote: ↑Sun Jan 02, 2022 12:48 am
I'm sure this is very conveniently time for admin managed teams.
#commishpriveleges
Don’t worry, the injury factor for Detroit is always at 0%.
you're just trolling him at this point. I saw about 2 years ago an injured player on detroit.
Re: Injury Factor
Posted: Tue Feb 01, 2022 1:43 am
by Andrewu91
Good to hear
Re: Injury Factor
Posted: Tue Feb 01, 2022 1:50 am
by Andrewu91
emplep7 wrote: ↑Sun Jan 02, 2022 11:10 pm
Ocons wrote: ↑Sun Jan 02, 2022 12:48 am
I'm sure this is very conveniently time for admin managed teams.
#commishpriveleges
Don’t worry, the injury factor for Detroit is always at 0%.
This joke is older than Covid by now
When this joke first started, I was only thinking about having a child...
And I'm already almost on the third one in 6 months.
This joke has been going on so long, Trump was talking about building a wall.
Kobe still played in the NBA too, while Steph got his first finals win.