DDS19 League File Updates: IMPORTANT SO PLEASE READ
Posted: Mon Apr 06, 2020 1:14 pm
Okay, all - the time has come and the league file was (finally) released last night (or this morning depending on your time zone). We apologize again for the delay, but the space between updates of DDS3 and DDS19 proved to be a significant challenge even with all the planning up front. With that said, I want to list a bunch of things that this new engine and file have brought to our league as I think its for the better, but will take some adjustments.
1. DDS19 is much more complex than the much older DDS3. Its more complex defensively, but its way more complex offensively. With ball actions and floor range, you have A LOT of control over your players and you will be able to make them do a lot more than you ever could in DDS3.
2. GMs will be allowed to use Preferences to update both Ball Actions and Floor Range, but there are Min/Maxes that have been or are in the process of being developed so that you cannot exploit the new system as it can be easily exploited. These will be adjusted by the Admin Team as we have done the past two seasons.
3. DDS19 has adapted to the new NBA, where DDS3 is the old NBA. What this means is that the game is setup so that the standard back to the basket big men don't put up 30ppg like they might have in DDS3 (although I bet with the right offense and Ball Action changes you could get close). The players are about 98% accurate to their DDS3 self in regards to production. They are closer than that in shooting abilities, but again those old school bigs aren't as focused in the offensives sets.
4. With the above point, I will say as a tip that a player who has a good blend of offensive skills will flourish in the new engine. One dimensional players will serve a role, but will need some work to fine tune. This is good since it makes sense to real life, but if you expect a 3 point only sharp shooter to put up 30 ppg you will find yourself sorely disappointed (again this is a good thing).
5. All of the primary ratings (SCR, PAS, DEF, DI, END, etc) are the exact same as they were from DDS3. All of the shooting/preference ratings have been converted universally for everyone to the new DDS19 format. The formulas were done to get the players to shoot as close to what they were shooting in DDS3 and I will admit they are pretty damn close.
6. FG_ITP (Field Goal In the Paint) is a new rating which is the old FGI (Field Goal Inside). This rating received a tiered boost across the league because (as Manu stated) this has been low for DDS3 because that is what worked for that engine, but it hurt our bigs a lot here during the conversion.
7. Additionally, FG_RA (Field Goal Restricted Area) is a new rating for the old FGD (Field Goal Dunk). We originally went with a copy and past, but found that everyone was shooting a ridiculous shooting percentages across the board and did a universal knock down of this rating to align with the shooting %s we saw in DDS for this shooting range.
For the Rookies:
8. With that said, I want to apologize to the Draft Team as we did have to adjust the Rookie Ball Actions a bit as we gave Adam and Kyrus ZERO direction on min/max for any of those ratings. We went in and adjusted players outside of the league-wide min/max ranges to the top end of those ranges so that we don't have overpowered rookies and force a restart. I know this sucks, but again this are adjustable through preferences so you can still work with your rookies just like any other player.
9. As a nice bonus, we did a tiered bump of ALL rookie shooting ratings since they were not able to be developed during the Training Camp process this year. That should help with their development and you all being able to actually use your rookies this season.
For the Pre-season File:
10. Yes, I know that the draft picks are not right. These will be accurate for the actual Regular Season File, but we wanted the pre-season to start with the real ratings. If you are trading during the pre-season, MAKE SURE YOU KNOW YOUR DRAFT PICKS SITUATION or the trade will be rejected.
11. Also, we have 752 real players in our game but the engine creates fake players every.single.time we create a new multiplayer franchise (262 to be exact) to have enough players for the G-League. So yes, player ZzZ ZzZ is back and better than ever. I shouldn't have to say this, but don't try to sign them.
12. We signed players to fill the 3 teams that were not full. These are not the players that will be signed for the Regular Season, but we did it to get the Pre-season file set.
13. DDS19 saves in a different location than DDS3. You will need to save these league files in your My Documents > Wolverine Studios > DDSPB19 > Leagues folder moving forward.
14. Yes, the HTML is pretty much exactly the same as before. Kind of a letdown by Wolverine, but its a constant reminder of our roots I guess.
15. And finally, 90% of the team passwords are identical to what they were for DDS3 but I have OCD and didn't like 10% of the passwords and changed them. If your old password doesn't work, PM me or Myles and we will send you the new password. Sorry again, but I just couldn't help myself.
Again, take your time to really get to know the game. It has a lot more elements which makes it very interesting for me personally to try and figure it out. We will open a common place to post observations to help each other and also point out potential bugs (don't be that person to hide these for your own benefit), but most of all have fun.
Thanks again for your patience guys and I know this is a lot to read! If you have any questions, as always, reach out to the admin team.
Love,
Jon
1. DDS19 is much more complex than the much older DDS3. Its more complex defensively, but its way more complex offensively. With ball actions and floor range, you have A LOT of control over your players and you will be able to make them do a lot more than you ever could in DDS3.
2. GMs will be allowed to use Preferences to update both Ball Actions and Floor Range, but there are Min/Maxes that have been or are in the process of being developed so that you cannot exploit the new system as it can be easily exploited. These will be adjusted by the Admin Team as we have done the past two seasons.
3. DDS19 has adapted to the new NBA, where DDS3 is the old NBA. What this means is that the game is setup so that the standard back to the basket big men don't put up 30ppg like they might have in DDS3 (although I bet with the right offense and Ball Action changes you could get close). The players are about 98% accurate to their DDS3 self in regards to production. They are closer than that in shooting abilities, but again those old school bigs aren't as focused in the offensives sets.
4. With the above point, I will say as a tip that a player who has a good blend of offensive skills will flourish in the new engine. One dimensional players will serve a role, but will need some work to fine tune. This is good since it makes sense to real life, but if you expect a 3 point only sharp shooter to put up 30 ppg you will find yourself sorely disappointed (again this is a good thing).
5. All of the primary ratings (SCR, PAS, DEF, DI, END, etc) are the exact same as they were from DDS3. All of the shooting/preference ratings have been converted universally for everyone to the new DDS19 format. The formulas were done to get the players to shoot as close to what they were shooting in DDS3 and I will admit they are pretty damn close.
6. FG_ITP (Field Goal In the Paint) is a new rating which is the old FGI (Field Goal Inside). This rating received a tiered boost across the league because (as Manu stated) this has been low for DDS3 because that is what worked for that engine, but it hurt our bigs a lot here during the conversion.
7. Additionally, FG_RA (Field Goal Restricted Area) is a new rating for the old FGD (Field Goal Dunk). We originally went with a copy and past, but found that everyone was shooting a ridiculous shooting percentages across the board and did a universal knock down of this rating to align with the shooting %s we saw in DDS for this shooting range.
For the Rookies:
8. With that said, I want to apologize to the Draft Team as we did have to adjust the Rookie Ball Actions a bit as we gave Adam and Kyrus ZERO direction on min/max for any of those ratings. We went in and adjusted players outside of the league-wide min/max ranges to the top end of those ranges so that we don't have overpowered rookies and force a restart. I know this sucks, but again this are adjustable through preferences so you can still work with your rookies just like any other player.
9. As a nice bonus, we did a tiered bump of ALL rookie shooting ratings since they were not able to be developed during the Training Camp process this year. That should help with their development and you all being able to actually use your rookies this season.
For the Pre-season File:
10. Yes, I know that the draft picks are not right. These will be accurate for the actual Regular Season File, but we wanted the pre-season to start with the real ratings. If you are trading during the pre-season, MAKE SURE YOU KNOW YOUR DRAFT PICKS SITUATION or the trade will be rejected.
11. Also, we have 752 real players in our game but the engine creates fake players every.single.time we create a new multiplayer franchise (262 to be exact) to have enough players for the G-League. So yes, player ZzZ ZzZ is back and better than ever. I shouldn't have to say this, but don't try to sign them.
12. We signed players to fill the 3 teams that were not full. These are not the players that will be signed for the Regular Season, but we did it to get the Pre-season file set.
13. DDS19 saves in a different location than DDS3. You will need to save these league files in your My Documents > Wolverine Studios > DDSPB19 > Leagues folder moving forward.
14. Yes, the HTML is pretty much exactly the same as before. Kind of a letdown by Wolverine, but its a constant reminder of our roots I guess.
15. And finally, 90% of the team passwords are identical to what they were for DDS3 but I have OCD and didn't like 10% of the passwords and changed them. If your old password doesn't work, PM me or Myles and we will send you the new password. Sorry again, but I just couldn't help myself.
Again, take your time to really get to know the game. It has a lot more elements which makes it very interesting for me personally to try and figure it out. We will open a common place to post observations to help each other and also point out potential bugs (don't be that person to hide these for your own benefit), but most of all have fun.
Thanks again for your patience guys and I know this is a lot to read! If you have any questions, as always, reach out to the admin team.
Love,
Jon